Hi, I’m trying to create an open-roof indoors scene where you can freely see through the ceiling into the sky, but I don’t want the player to see light rays and volumetric lights (from Aura) past the ceiling ( but still see it in the building).
In the image, you can see the bright lights where the ceiling is, however, I want to cull those and just display the skybox. The lights through the window need to stay