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Question by Rukas90 · Jul 12, 2018 at 07:23 PM · editoreditor-scriptingmultipletypetypeof

Use Single Editor Script on Multiple Script Types

Hello,

Recently I've been making some editor scripts in my game. I have multiple scripts (Prop, Tree) that display same parameters on the inspector. These scripts are separate because they behave in a different way, but the editor scripts for all of those scripts are identical. Is there a way to use single editor script for multiple type scripts? Like you specify everytime what type of editor script it is

 [CustomEditor(typeof(Tree))]


Is there a way to use either multiple types or categorize multiple scripts somehow with a custom type or tag and use that?
Like both scripts derive from an abstract class, I tried to specify that, but it didn't work.

It's a bit weird question I know, but I don't know how to explain it better.. Thank you.

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avatar image Serge144 · Aug 31, 2020 at 02:49 PM 0
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Any knews on this?... can't find a way either

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