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Question by Jdogmaster · Jul 12, 2018 at 08:18 PM · physicsrigidbodyforcemassexpand

Grow objects

This script makes objects shrink. how can i make it so it makes objects grow instead?

 private Rigidbody rb;
 private float originalMass;
 private Vector3 originalScale;
 private float counter;
 public float timeToShrink;
 private Vector3 someVector;
 private bool hasEntered;
 float shrinkFactor;
 



  void Start()
 {
     rb = GetComponent<Rigidbody>();
     originalMass = rb.mass;
     originalScale = transform.localScale;
   
   


 }


 void ShrinkBabyShrink(float shrinkFactor, Vector3 targetScale, float targetMass)
 {
     Vector3 newScale = Vector3.Lerp(originalScale, targetScale, shrinkFactor);
     float newMass = Mathf.Lerp(originalMass, targetMass, shrinkFactor);

     transform.localScale = newScale;
     rb.mass = newMass;
 }
 void Update()
 {
     
     if (hasEntered && shrinkFactor <= 1)
     {
         counter += Time.deltaTime;
         float shrinkFactor = counter / (timeToShrink * originalMass);
         ShrinkBabyShrink(shrinkFactor, someVector, 3);
     }
 }

 void OnTriggerEnter(Collider other)
 {
     if (rb.mass < other.GetComponent<Rigidbody>().mass) 
     {
         hasEntered = true;

     }
 }
 private void OnTriggerExit(Collider other)
 {
     hasEntered = false;
 }
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avatar image hexagonius · Jul 12, 2018 at 08:43 PM 1
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targetScale and targetMass need to be bigger than the start value.

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