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Question by acclogin71 · Jul 14, 2018 at 10:20 AM · multipleracing gamecheckpoint

racing game multiple checkpoint system query

currently I have placed 2 checkpoints, halfcheckpoint and finalcheckpoint. at first finalcheckpoint is disabled t$$anonymous$$s is script attached to halfcheckpoint

void OnTriggerEnter() { finalcheckpoint.SetActive(true); halfcheckpoint.SetActive(false); }

so when player reaches halfcheckpoint, finalcheckpoint is enabled and halfcheckpoint is disabled

t$$anonymous$$s is for finalcheckpoint

void OnTriggerEnter() { finalcheckpoint.SetActive(false); halfcheckpoint.SetActive(true); }

so when player reaches finalcheckpoint, finalcheckpoint is disabled and halfcheckpoint is enabled again. t$$anonymous$$s works perfect.

but the problem is I want to have more than 2 checkpoints like 8 or 10 or somet$$anonymous$$ng. so I will have to write separate script for all checkpoint1, checkpoint2, etc and attach it to respective checkpoint. I dont want to do that. is there a way I can write 1 script and attach it to parent gameobject of all the c$$anonymous$$ldren checkpoints ??????

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Answer by $$anonymous$$ · Jul 14, 2018 at 10:52 AM

Add script to your player that detects checkpoints.

 GameObject lastCheckpoint;
 void OnTriggerEnter(Collider other ) {
  if (other.gameObject.tag == "checkpoint") {
     if (lastCheckpoint) {
        lastCheckpoint.setActive(false);
     }

     other.gameObject.setActive(true);
     lastCheckpoint = other.gameObject;
   }

Add the tag to your checkpoints.

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avatar image acclogin71 · Jul 14, 2018 at 11:11 AM 0
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avatar image $$anonymous$$ acclogin71 · Jul 14, 2018 at 11:15 AM 0
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avatar image acclogin71 $$anonymous$$ · Jul 14, 2018 at 11:18 AM 0
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