• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by unity_ZBetVKyOGf4uUw · Jul 15, 2018 at 11:59 AM · scoresave datavaluetypesaveload

My HighScore Stuck on a ceratin value and wont update.(in game HighScore works, only problem when game is restarted the value of highscore is fixed)

My highscore after game loads is stuck on 100. while it should have updated with latest value; I have made 2 set of codes one for score and other for high score so i am retriving the value from score into highscore.I am new to unity and I am sorry if i voilated any rules. Thanks Again. my score code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class GameScore : MonoBehaviour {
     public GameObject Highscorer;
     Text scoreTextUI;
     int score;
 
     public int Score{
         get{
             
             return this.score;
 
         }
         set
         {
             
             this.score = value;
             if (Highscorer.GetComponent<highscore> ().HScore < this.score) {
                 Highscorer.GetComponent<highscore> ().HScore =this.score;// getting the highscore value from score
             }
             UpdateScoreTextUI ();
         }
         
     }
 
 
     // Use this for initialization
     void Start () {
         scoreTextUI = GetComponent<Text> ();
     }
     
     // Update is called once per frame
     void UpdateScoreTextUI () {
         string scorestr = string.Format ("{0:0000000}", score);
         scoreTextUI.text = scorestr;
 
     }
 }

High score code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class highscore : MonoBehaviour {
 
 
     Text highscorer;
     static int hscore;
 
 
     public int HScore{
         get{
             
             return hscore;
         }
         set
         {
             hscore = value;
         
             UpdateScoreTextUI ();
         }
 
     }
 
 
     // Use this for initialization
     void Start () {
         highscorer = GetComponent<Text> ();
         highscorer.text = PlayerPrefs.GetInt ("highscore").ToString ();
 
     }
 
     // Update is called once per frame
     void UpdateScoreTextUI () {
         
         string hscorestr = string.Format ("{0:0000000}", hscore);
         highscorer.text = hscorestr;
         PlayerPrefs.SetInt (hscorestr, hscore);
     
 
 
     }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

87 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Reading integer value from specified character(s) on text line? 2 Answers

How to make sure score can't be increased by picking up same item multipe times--new idea 2 Answers

Android, How can I permanently save data? (A couple variables) 4 Answers

Persisting data between scenes: can't find an answer 2 Answers

Error while saving game: SerializationException: Type 'UnityEngine.GameObject' in Assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges