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This question was closed Jul 19, 2018 at 04:14 AM by chiave15 for the following reason:

The question is answered, right answer was accepted

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Question by chiave15 · Jul 16, 2018 at 03:50 AM · androidunity 5levels

How to let player know they have completed a Level,How to let Player know they have completed a Level

I have a game where all levels are unlocked and the object is to dodge obstacles and reach the end of the level, and I need to let the player know that they have passed a level I've tried enabling a prefab after the player have gotten to the end of a level. as seen below the "Z" indicates the player have completed a level alt text

The problem is that enabling prefabs does not work on android devices I need another way to let the player know they have completed a level,

bandicam-2018-07-15-22-42-42-617.jpg (114.5 kB)
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avatar image SamohtVII · Jul 16, 2018 at 04:34 AM 0
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Am i wrong in assuming you just set a collider at the end and call the onCollision function and say "Hey you've finished"; loadnextlevel();

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Answer by J-F · Jul 16, 2018 at 08:59 AM

You can definitely enable Game Objects at runtime on mobile. https://docs.unity3d.com/ScriptReference/GameObject.SetActive.html A common mistake people do is that when they call SetActive, They try it like so:

 gameObject.SetActive() = true;

which is wrong.

The correct way to use it is:

 gameObject.SetActive(true);

Instantiating prefabs should also work the same on mobile if that's what you mean.

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Answer by chiave15 · Jul 16, 2018 at 09:07 PM

(*Update) I used player prefs instead of enabling a Gameobject and it works fine on android as well thx anyway's. @J-F

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