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Question by Shizuku_Mizuki · Jul 16, 2018 at 08:45 AM · controllerinputmanagerinput.getaxisinput managerxbox controller

XInput D-Pad and Triggers not working

Because Unity doesn't let me read controller axes the same way I can controller buttons with GetKey/GetKeyDown, I was pretty much forced to use its default input manager on this one.

The thing is, for whatever reason my left stick works perfectly fine, yet my D-Pad and Left/Right Triggers don't work at all. I'm using a HORI Real Arcade Pro 4 Kai which works perfectly fine in literally any game with XInput Support (Tekken 7, Street Fighter V, Dragon Ball FighterZ... really any game with XInput Support) when using the D-Pad and Triggers.

For the d-pad, I'm using Axis 6 for Horizontal and Axis 7 for vertical. For the triggers I'm using Axis 9 for LT and Axis 10 for RT. Even trying to Debug.Log(Input.GetAxis("axis name")); doesn't work, where "axis name" is the copy/pasted name of the axis I'm trying to access, of course.

I've also tested this using a standard XInput controller and the problem persists. Is there something I'm doing wrong?

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avatar image Shizuku_Mizuki · Jul 19, 2018 at 06:45 PM 0
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Okay, so it's been 3 days since I posted and there has been absolutely no response. Do you guys need more information about my topic or something?

If you need literally anything from me, such as testing in specific conditions I may not have considered or more information, please comment on this.

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