• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by InducedReality · Aug 05, 2011 at 06:28 AM · 3dcharacterragdolljoints

Standard ragdoll insufficient for standard model?

I downloaded one of the free characters from the Asset Store and attached a ragdoll to it, but the character itself is designed with way more joints than what is available in the ragdoll.

So is there any easy fix to this ?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by roamcel · Aug 05, 2011 at 08:41 AM

Unless you have access to the original character file (3ds, maya, blender, etc.), it's not possible to delete joints from the character before import. In any manner, since the ragdoll wizard addresses many fundamental bones, it should be ok to ragdoll a more complex character (as long as its bones are a non fundamental 'subset' of the basic 't-based' character).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by InducedReality · Aug 05, 2011 at 08:51 AM

The problem is that after adding all the bones correctly the character stands like he just went into limbo.

The additional bones are the bottom of his feet, wrists and some neck and spine joints. So I guess this character is too complex for the simple ragdoll?

Why is it given away in the free asset store if it doesn't really fit with unity? Is there any way to create a new ragdoll with more joints?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Owen-Reynolds · Aug 05, 2011 at 03:20 PM

The "wizard" is just a time-saver. You can always hand-edit the ragdoll. Peek at what it made and see how the joints are set up, for a reference. Then just add a rigidbody, collider and charJoint to feet bones, tails, extra arms... anything the wizard skipped, or hand-adjust settings on what it did make.

I've ragdolled simple humans completely by adding components, no wizard at all, and it works fine. There no special sauce it adds to 100% wizard built ones.

[Apologies to the server: this is cut/paste from one of my previous "answers", but it wasn't marked and is the 3rd one down, so hard to find.]

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by The-Arc-Games · Oct 11, 2011 at 08:58 AM

A bit late to chime in, but can be useful for others: what you're experiencing is most certainly related to the 'SKIN' of the mesh. All game models must be 'RIGGED' and 'SKINNED' to be properly animated or ragdolled.

To simplify, if your character has no animations, chances are that it has no 'ARMATURE' nor 'BONES' which are the fundamental objects that any animation needs to be played.

Check out our ragdoll tool http://unity.thearcgames.com/URG!_Ultimate_Ragdoll_Generator and try to use it on your model. If it gives you an armature error, then you'll need to get that model rigged and skinned (the incoming version of the tool will do this automatically)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

ragdoll head stretching 0 Answers

100% ragdoll driven character... how 5 Answers

Best way to move a rigid body to an empty's position? 0 Answers

Instantiated ragdoll behaves differently than when placed in scene manually 2 Answers

How should I make a animate fully physics based Active Ragdoll? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges