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Question by Broseph1010 · Jul 18, 2018 at 08:29 PM · physicscharacterragdollcharacterjoint

"Stiffen" or "Strengthen" a character joint?

I am creating a new character control system for a character, and it will be all physics-based. Currently, I have CharacterJoints in between each of the parts, and limits enabled where needed, but it is very limp and "wobbly." What I want is for the character to still seem like a ragdoll, but stiff, to where the character doesn't rotate too much away from the "Forward" of the character, or other problems similar. Any help will be appreciated. I hope I worded it correctly and made it understandable. Thanks!

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avatar image kalen_08 · Jul 18, 2018 at 08:49 PM 0
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strengthen as in restrict the range of rotation of the joints?

avatar image JVene · Jul 18, 2018 at 08:59 PM 0
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Have you investigated the swingLimitSpring and twistLimitSpring?

You have started on a winding road, so be patient. $$anonymous$$any have come to the conclusion that joints are problematic, but some situations can be made to work. Some abandon joints for certain purposes, but exhaust the possibilities before you come to that conclusion.

PhysX has newer joints (maybe not applicable to your situation) that Unity does not yet expose.

There are assets available you may want to browse through.

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