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Question by zeropoint · Aug 05, 2011 at 11:20 AM · meshmergeskinned mesh

Mesh merging using skinned mesh

I am merging meshes using MeshMerger script, which uses Skinned Mesh. It works very well.

Won't it be heavy to use it more than a certain number of times, due to use of skinned mesh which makes use of bones?

Isn't such solution possible through normal mesh?

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Answer by Bunny83 · Aug 05, 2011 at 04:34 PM

Not really, it depends on what you want to do. If all meshes are static in the scene then yes. The SkinnedMeshrenderer allows you to move the objects around thanks to the bones. If you don't want / need to move them at runtime a normal Mesh would be enough.

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avatar image zeropoint · Aug 06, 2011 at 05:18 AM 0
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Thanks Bunny83, so u say that using the script in many places (i.e. using Skinned$$anonymous$$eshRenderer) won't be a hitch in performance?

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