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Question by fincottle44 · Jul 20, 2018 at 04:53 PM · c#gameobjectdistanceadjustspacing

Consistent spacing between gameobjects when some disabled

First of all, I'm new to this forum so apologies to any mods if I've done anything wrong. I am looking for a way to keep gameobjects equally spaced if one is removed in a line of them.

The best way to picture this question:

Let x be multiple game objects, cubes for example

 x   x   x   x   x

Say I set the middle x active to false, currently this happens (obviously):

 x   x       x   x

What I want to do is keep the spacing between the objects consistent, so when an x is removed, the others adapt and adjust accordingly, for example, when the middle x is deactivated:

 x   x   x   x   x
 to
  x  x  x  x

I know this is really poorly worded but im looking for a reasonably simple quick way to achieve this.
Things to keep in mind:

  • I want them to adjust no matter which x is removed

  • Also another x can be taken from the result (for example, 3 x's from 5)

  • I am working in c#

Thanks in advance, any help is greatly appreciated! Fin

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avatar image kalen_08 · Jul 20, 2018 at 08:49 PM 0
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im on it give me a sec

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Answer by kalen_08 · Jul 20, 2018 at 09:00 PM

here is what works for me...

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [ExecuteInEditMode]
 public class ObjectSpacing : MonoBehaviour
 {
     [SerializeField] Vector3 spacing = new Vector3 (1,0,0);
 
     // for this to work all gameObjects to be sorted must be child objects.
     // they will start from the origin of this object
     //if you want this changed let me know
 
     void Update ()
     {
         var pos =  transform.position;
         foreach (Transform child in transform)
         {
             if (child.gameObject.activeSelf == true)
             {
                 child.position = pos;
                 pos += spacing;
             }
         }
     }
 }
 

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