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Question by Broseph1010 · Jul 23, 2018 at 03:55 AM · characterblenderbonesarmatureclothing

Can I import clothing attached to a character that has already been imported into Unity?

I made a character in Blender, and I am wondering if after I import it into unity, will I still be able to make clothes for it that are attached to the character's Armature, and import them into Unity? I don't want to import it if I can't create clothes for it after.

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avatar image Cherno · Jul 24, 2018 at 12:20 AM 0
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You might want to take a look at this thread:

Shared skeleton and animation state

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Answer by theANMATOR2b · Jul 24, 2018 at 01:55 PM

If you skin the clothing to the same bone structure, and export the bones with the clothing, they can be 'attached' to the original rig used for the character, and the skin weights for the clothing can be transferred to be driven by the original character rig. I don't know the exact process, but several people have discussed this process in the forums.

Research character creator, and swappable clothing in the forum and you should come up with some results.

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Answer by bennett_apps · Jul 23, 2018 at 11:54 PM

They won't be connected to the player anymore...but you could still put the clothes as children of the person.

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avatar image Broseph1010 · Jul 24, 2018 at 01:33 AM 0
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Will the armature still affect the clothing?

avatar image bennett_apps · Jul 24, 2018 at 01:47 AM 0
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No, it would be a separate mesh...

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