How to get lightweight pipeline to work in VR

Lightweight Render pipeline + SteamVR + Odyssey = Solid Black Screen

Tried this with a blank project, on 2018.1 and 2018.2. Pulled the latest build off GitHub for the lightweight render pipeline and still have this problem. Tried on 2 separate computers.
Anybody else has this problem or have found a solution.
I made all my shaders in shadergraph.
I’m in the process of converting the shadergraph shaders over in shaderforge to normal shaders using Unity 2018.2 because I have to make a release in 3 weeks with the new shaders.

@mikeNspired
I hope you still need the help even though more than a week already passed.
Did you set the Rendermethod to Single Pass? I got a warning that it needs to be set like that

You can do this in Edit->Project Settings->Player
in there under XR Settings set Stereo Rendering Method to Single Pass

I have the same issue, using the Lightweight render pipeline and the Shadergraph package and I’m getting a black screen. I am currently using version 2018.3.2. Anyone has any idea how this could be fixed?