Lightweight Render pipeline + SteamVR + Odyssey = Solid Black Screen
Tried this with a blank project, on 2018.1 and 2018.2. Pulled the latest build off GitHub for the lightweight render pipeline and still have this problem. Tried on 2 separate computers.
Anybody else has this problem or have found a solution.
I made all my shaders in shadergraph.
I’m in the process of converting the shadergraph shaders over in shaderforge to normal shaders using Unity 2018.2 because I have to make a release in 3 weeks with the new shaders.