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Question by haidao0923 · Jul 25, 2018 at 12:38 AM · display

Score display 0 and 10 on the same space

The display bug is like this http://prntscr.com/kalcz7

  void Update ()
  {
      score.text = "Score: " + GameController.data.score.ToString("D5"); //force timervariable to be an integer
  }
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avatar image haidao0923 · Jul 25, 2018 at 12:43 AM 0
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Here are all instances of score in my code


 public class PersistentUI : $$anonymous$$onoBehaviour { 
     
        public Text score;
     
         void Start()
         {
             score = GameObject.Find("Canvas/Score Text").GetComponent<Text>();}
 
   void Update ()
   {
       score.text = "Score: " + GameController.data.score.ToString("D5"); 
   }
     
     //------------------------------------------------
     
     public class GameController : $$anonymous$$onoBehaviour
     {
         public int score;
         public int monster1Score = 10;
     
         void Start()
         {        score = 0;}}
     
     //-----------------------------------------------------
     
     public class Bullet : $$anonymous$$onoBehaviour {
         void OnTriggerEnter2D (Collider2D monster)
         {
             if (monster.gameObject.CompareTag("$$anonymous$$onster1"))
             {
                 GameController.data.score += GameController.data.monster1Score;}}}

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Answer by haidao0923 · Jul 25, 2018 at 03:13 AM

The problem was due to Viewport Rect in the Main Camera being unproportional. The ratio of W:H must always be 1:1

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