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Question by DuvE · Jul 26, 2018 at 01:01 AM · shaderrenderinggraphicslinear

EXR textures with negative values in Gamma space

Hi,

In my shader I'm using EXR textures to morph my mesh, morphing looks like this:

alt text

and the texture which stores every vertex position over time looks like this:

alt text

Of course, some of the values in this EXR texture are negative. It works fine in Linear but when I'm using Gamma, the shader cannot offset vertices on negative values. I think this happening because for some reason Unity can't see the negative values in EXR texture in Gamma mode.

So, is there a way to somehow fix this?

без-названия.png (25.6 kB)
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