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Question by Jaylovegame · Jul 26, 2018 at 06:51 PM · spriteslider

spawn a sprite on a UI in C#

hello

So i have a slider handle going from left to right. I want a sprite to spawn where the handle of the slider is when the left mouse button was clicked. All I have is:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Axesmarks : MonoBehaviour {
 
     public Sprite woodCrack;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButtonDown(0)){
         
         }
     }
 }


is there a way to do this?

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Answer by Carterryan1990 · Jul 27, 2018 at 04:17 AM

Add an empty gameobject to the Slider Handle which will be the "SpriteHolder" place the spriteholders transform into the scripts SpriteHolder.

  public class Axesmarks : MonoBehaviour {
  
      public Sprite woodCrack;
      public Transform spriteHolder;
      // Use this for initialization
      void Start () {
          
      }
      
      // Update is called once per frame
      void Update () {
          if (Input.GetMouseButtonDown(0)){
          Instantiate(woodCrack, spriteHolder.transform.position, Quaternion.identity);
          }
      }
  }
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avatar image Jaylovegame · Jul 27, 2018 at 09:54 PM 0
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the code is working, but it still not placing anything down. sould i be putting that code in the spriteHolder?

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