• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by apoozery · Jul 28, 2018 at 09:49 AM · spawnclonepause menupause gamestopcoroutine

When I pause the game the clone does not stop

please I need help, I am beginner in coding. when I pause the game the clone still working so I don't know how to fix it.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 
 public class GameplayController : MonoBehaviour {
 
     public static GameplayController instance;
 
     [SerializeField]
     private Text gameoverScoreText;
 
     [SerializeField]
     private GameObject gameoverPanel;
 
     [SerializeField]
     private GameObject ready;
 
 
     public GameObject pausePanel;
 
 
 
     public void Awake () {
         MakeInstance ();
     }
 
     public void MakeInstance (){
         if (instance == null) {
             instance = this;
         }
     }
 
 
     // Use this for initialization
     void Start () {
         Time.timeScale = 0f;
 
     }
     
     // Update is called once per frame
     void Update () {
     
 
 
     }
 
     public void GameoverShowPanel (int finalScore) {
 
         gameoverPanel.SetActive (true);
         gameoverScoreText.text = finalScore.ToString ();
         StartCoroutine(RestartGame());
     }
 
     IEnumerator RestartGame() {
         yield return new WaitForSecondsRealtime (3f);
         SceneManager.LoadScene ("MainMenu");
     }
 
     public void StartTheGame (){
         Time.timeScale = 1f;
         ready.SetActive (false);
 
     }
 
     public void PauseTheGame () {
         Time.timeScale = 0f;
         pausePanel.SetActive (true);
     
 
     
     }
 
     public void ResumeTheGame (){
         Time.timeScale = 1f;
         pausePanel.SetActive (false);
     }
 
     public void BackToMainMenu () {
         Time.timeScale = 1f;
 
         SceneManager.LoadScene ("MainMenu");
     }
 }
Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image brendanperry05 · Jul 31, 2018 at 05:46 PM 0
Share

What clone? We need to see more code

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

88 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make button be above another button? 1 Answer

Setting timeScale to 0 causing editor to freeze 1 Answer

I'm stopping coroutines in pause but can't bring them back 0 Answers

clone object make a new script 0 Answers

How to Disable Boxcollider2d when game is paused. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges