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Question by Supafrog · Jul 31, 2018 at 12:44 AM · 2dmovementphysicsvelocitytopdown

How can I make 2D movement less jerky on a controller, with velocity and such?

I'm trying to make a top-down dungeon crawler, and I want the player to have some velocity when they move and slow down slightly before changing direction. It works great with the keyboard, but when I use a controller the movement is very snappy and jerky, with no velocity at all. How can I fix this?

 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public Vector2 movement;
     public Rigidbody2D rigidbodyComponent;
     public float inputX, inputY;
     public int speed = 700;
 
     void Update()
     {
         if (name == "Player 1")
         {
             inputX = Input.GetAxis(PlayerInfo.p1Horizontal);
             inputY = Input.GetAxis(PlayerInfo.p1Vertical);
         }
 
         if (name == "Player 2")
         {
             inputX = Input.GetAxis(PlayerInfo.p2Horizontal);
             inputY = Input.GetAxis(PlayerInfo.p2Vertical);
         }
 
         if (name == "Player 3")
         {
             inputX = Input.GetAxis(PlayerInfo.p3Horizontal);
             inputY = Input.GetAxis(PlayerInfo.p3Vertical);
         }
 
         if (name == "Player 4")
         {
             inputX = Input.GetAxis(PlayerInfo.p4Horizontal);
             inputY = Input.GetAxis(PlayerInfo.p4Vertical);
         }
         
         movement = new Vector2(inputX, inputY);
 
     }
 
     void FixedUpdate()
     {
         if (rigidbodyComponent == null) rigidbodyComponent = GetComponent<Rigidbody2D>();
         rigidbodyComponent.velocity = movement * speed;
     }
 }
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