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Question by bruno martelli_legacy · Apr 17, 2010 at 08:44 PM · cameraobjectjumpclick

Click a cube to move player over to that position & rotate player to face fixed point

  • what i want to happen is that you see a cube, click it, the First person Controller jumps over there and w$$anonymous$$lst thats happening, it rotates around to point at a fixed object in the distance

I copied and altered some of Duck's code from the question: 'Click 3D objects (markers) in the distance, causing the camera to snap to that location'. My script added to the cube works BUT the camera ends up facing the wrong way when the script is over. Whats the fix?

script for the cube:

function OnMouseDown() { var player = GameObject.FindWithTag("Player"); var startTime = Time.time; var startPos = player.transform.position; var startRot = player.transform.rotation; var targetPos = transform.position; var targetRot = transform.rotation;

targetPos.y = player.transform.position.y; // preserve cam's height

w$$anonymous$$le (Time.time < startTime+1) { var i = (Time.time - startTime); player.transform.position = Vector3.Lerp(startPos, targetPos, i); player.transform.rotation = Quaternion.Slerp(startRot, targetRot, i);

 yield;

}

}

The cube also needs another script w$$anonymous$$ch points it towards the fixed point:

var target : Transform; 

function Update () { transform.LookAt(target); }

  • any suggestions gladly received and also any links to good scripting tutes!

thanks!

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Answer by aaronshan · Mar 07, 2012 at 12:33 PM

The problem could be the Quaternion.Slerp(startRot, targetRot, i). T$$anonymous$$s statement change player's rotation to the rotation of the object (cube here). Vote me up so that I know you still need help on it.

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