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Question by Kek_Kek · Aug 03, 2018 at 06:37 PM · triggergetcomponent

How Do I get the component of individual objects with same tag using On Trigger Enter.

I have 2 objects. Object A and Object B both the same with a Walking script attached and both with the same tag. What is supposed to happen is that if I enter Objects A collider, Objects A walking script is disabled, and If I enter Objects B collider, Objects B walking script is disabled. The script works for only 1 object, not two where if I enter Objects B collider, objects A walk script is disabled, and not Objects B. I realized that it only worked for one Object but I don't know how to make it work for both of the objects. I would really appreciate the help.

 {
 
     // Use this for initialization
     
 
   
     public GameObject Titan;
   
 
   
 
     private bool InTrigger = false;
     // Update is called once per frame
     void Update () {
         if (InTrigger)
         {
          
          
             Titan.GetComponent<TitanMove>().enabled = false;
             
             
           
             Titan.GetComponent<UnityEngine.AI.NavMeshAgent>().enabled = false;
         }
         if (!InTrigger)
         {
           
             Titan.GetComponent<UnityEngine.AI.NavMeshAgent>().enabled = true;
             Titan.GetComponent<TitanMove>().enabled = true;
           
      
          
          
     
            
            
         }
     }
 
     public void OnTriggerEnter(Collider other)
     {
         if(other.tag == "Titan")
         {
             InTrigger = true;
         }
     }
     public void OnTriggerExit(Collider other)
     {
         if(other.tag == "Titan")
         {
             InTrigger = false;
         }
     }
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Answer by bennett_apps · Aug 03, 2018 at 06:48 PM

I would approach what you're trying to do in the exact opposite way. Try having the objects (a and b) sense when they enter the trigger, and disable themselves.

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avatar image Kek_Kek · Aug 03, 2018 at 06:51 PM 0
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I will try that approach and see if it works

avatar image Kek_Kek · Aug 03, 2018 at 07:20 PM 0
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Thank you it worked. Don't know why I didn't try this simple approach earlier.

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