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Question by Ahmy4k · Aug 04, 2018 at 08:13 AM · booleanprefab-instance

Bool wont change on prefab clones

I have setup code for enemy prefab clones to follow player till they touch him then stop following, problem is the follow player boolean only changes on the prefab but not the clones

(the code is attached to the player)

 using UnityEngine;
 
 public class PlayerCollision : MonoBehaviour {
 
     public Movement movement;
     public GameObject player;
     public float Threshold = -5;
     public GameObject enemy;
 
           
     private void OnCollisionEnter(Collision collisionInfo)
     {
         if (collisionInfo.collider.tag == "Enemy")
         {
             //Stop following player
             enemy.GetComponent<Enemy>().followPlayer = false;
 
             //disable movement
             movement.enabled = false;
 
             //remove ammo
             player.GetComponent<Shooting>().maxAmmo = 0;
             player.GetComponent<Shooting>().currentAmmo = 0;
         }
     }
 }
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Answer by Shameness · Aug 04, 2018 at 08:19 AM

See this doc page for more info about Collision:

https://docs.unity3d.com/ScriptReference/Collision.html

  if (collisionInfo.collider.tag == "Enemy")
          {
              //Stop following player, not the prefab
              collisionInfo.gameObject.GetComponent<Enemy>().followPlayer = false; 
  
              //disable movement
              movement.enabled = false;
  
              //remove ammo
              player.GetComponent<Shooting>().maxAmmo = 0;
              player.GetComponent<Shooting>().currentAmmo = 0;
          }
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avatar image Ahmy4k · Aug 04, 2018 at 08:51 AM 0
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hi ,this stopped the first clone to collide with the player but not all of them.

avatar image Shameness Ahmy4k · Aug 04, 2018 at 09:40 AM 0
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$$anonymous$$aking variables static makes it shared among instances. You can make fallowPlayer static to make it shared among all instances of Enemy.

 public class Enemy : $$anonymous$$onoBehaviour {
     static bool followPlayer; // make this static
 ....


If your problems is something else, it is not clear from code.

avatar image Ahmy4k Shameness · Aug 04, 2018 at 11:42 AM 1
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I made follow player a public static bool and called it from class right away

 Enemy.followPlayer = false; //ins$$anonymous$$d of collisionInfo.gameObject.GetComponent<Enemy>().followPlayer = false; 

and it worked! thank you for helping!

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