Unity + Mixamo - Animations playing weird

Hi everyone!

I’m trying to use one Mixamo animation with YBot, but things are going weird.

When I check the animation at mixamo website, it looks great, but when I try to import it into unity, the animation is messing up with the foot.

Here what I made so far.

1 - Downloaded YBOT with PBX for Unity.

2 - Imported into Unity, Access “Rig” tab and define as Humanoid. Apply

3 - Downloaded mixamo running animation with InPlace checked.

4 - Created an animator controllers, set up with the model and drag up the animation.

5 - Update the animation “Rig” to Humanoid as well and loop time.

6 - Hit Play

The foot of the character is rotating and the animation plays weird, very different from mixamo preview.

Any ideias ?

@eeddddd Yes, you just need to go to the RIG tab in every animation and set the Avatar Definition to “Copy from Other Avatar” and in source, select the model avatar.

Hey @xLucasFreitas
I’m having the same problem.
Did you find a fix?