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Question by LucasPThiago · Aug 05, 2018 at 03:01 AM · cameragameobjectpositionvector3screentoworldpoint

How to keep the same position of the object instead of camera

Hi folks ! I'm make a object dragglabe, but i have a problem, my object goes foward instead to keep in the same position. How can i solve this ?

I'm use this code:

Vector3 mousePosition = new Vector3(GameObject.Find("Barr").GetComponent().position.x, Input.mousePosition.y, 2f); Vector3 objPosition = Camera.main.ScreenToWorldPoint(mousePosition); GameObject.Find("Barr").GetComponent(). position = objPosition;

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