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Question by admiralamott · Aug 05, 2018 at 01:06 PM · collisionterrainscenemodels

Stopping character from walking on grass

Hey T$$anonymous$$s is a strange question, but I have a lowpoly map terrain that is essentially just grass with paths on them. The whole terrain is a model by the way. The paths and grass are obviously separate models.

However I wanted the player to stay on the paths--so if they tried to move onto the grass it blocks them. Is there a way to block movement like t$$anonymous$$s? Like if the character walks on a certain material it blocks them off like a collider? I mean I could put a hundred different colliders in the map but that would take weeks and possibly cause problems walking on the paths considering it's so complicated...it feels like I could do somet$$anonymous$$ng easier. I removed the mesh collider on the grass but obviously the player will just fall through.

Any ideas? Thanks!

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