• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by KRSBX · Aug 05, 2018 at 04:44 PM · camera-movementcamera-looksmoothfollow

How to make an camera offsets in Unity Smooth Follow Standard Assets?

So, I tried to rip off the script from the standard assets and edited like t$$anonymous$$s: using System.Collections; using System.Collections.Generic; using UnityEngine;

 public class camFollow : MonoBehaviour {
 
     // The target we are following
     [SerializeField]
     private Transform target;
     [SerializeField]
     private Transform player;
     // The distance in the x-z plane to the target
 
     [SerializeField]
     private float rotationDamping;
     [SerializeField]
     private float heightDamping;
 
     public Vector3 offset = new Vector3(2.5f, 0f, -3f);
 
     // Use t$$anonymous$$s for initialization
     void Start() {
         
     }
 
     // Update is called once per frame
     void Update() {
             // Early out if we don't have a target
             if (!target)
                 return;
 
             // Calculate the current rotation angles
             var wantedRotationAngle = target.eulerAngles.y;
             var wantedHeight = target.position.y + globVar.camHeight;
 
             var currentRotationAngle = transform.eulerAngles.y;
             var currentHeight = transform.position.y;
 
             // Damp the rotation around the y-axis
             currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
 
             // Damp the height
             currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
 
             // Convert the angle into a rotation
             var currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
 
             // Set the position of the camera on the x-z plane to:
             // distance meters be$$anonymous$$nd the target
             transform.position = target.position;
             transform.position -= currentRotation * Vector3.forward * globVar.camDistance;
 
             // Set the height of the camera
             transform.position = new Vector3 (transform.position.x+3, currentHeight, transform.position.z);
 
             // Always look at the target
             transform.LookAt (target);
     }
 }

but the effect of it is the camera goes to the right of the player object and the rotation became weird. Did anybody know how to fix it?

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

93 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera smooth follow behaviour 0 Answers

Automatic Camera Rotation in the 3D Game Kit 0 Answers

FPS camera faces down when I press Play 0 Answers

Camera Problems/View,Camera Problem 0 Answers

Can someone help me move my camera up a bit? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges