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Question by RobotManufacture · Aug 08, 2018 at 01:40 AM · meshprefabblendermodelblender-exporting

Can't create prefab from blender model

Hi.., why I can't create prefab on unity from the part of a model/ an object as follows

https://www.youtube.com/watch?v=wvCg38kIMfA

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avatar image robrtoprz · Aug 08, 2018 at 02:52 AM 0
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It create a prefab, but it's part of the rig, did you look inside the Armature?

avatar image RobotManufacture robrtoprz · Aug 08, 2018 at 08:48 AM 0
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I know, I meant why it is only showing a wireframe of a box ins$$anonymous$$d of a mesh?

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Answer by tormentoarmagedoom · Aug 08, 2018 at 07:26 AM

Good day.

Look at the inspector when you select the "Cube". It does not have a Mesh renderer (at least not the standard mesh renderer). It says it have a "Skinned mesh renderer".

(first time i see this, but as you should do, i went to Unity manual and read this 1st line)


Unity uses the Skinned Mesh Renderer component to render Bone animations, where the shape of the Mesh is deformed by predefined animation sequences. This technique is useful for characters and other objects whose joints bend (as opposed to a machine where joints are more like hinges).


Sooo, this is a "body part" of your prefab, it can no exist by its own without the Armature.

So if you want a prefab, you need to create a prefab of the armature with only this cube child.

Bye!


PD: GO FIND THE SOLUTIONS BY YOUR OWN. I had the answer in 40 seconds, and was 1st time i saw this component.


Bye again!

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avatar image RobotManufacture · Aug 08, 2018 at 08:51 AM 0
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Well, thank you. I am new to unity.

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