I updated my project recently to the latest version of Unity, and now the transform gizmo for when I select one of my prefabs is offset dramatically:
The child objects are set correctly though:
When I try to drag it around, I can move the prefab around, but the movement isn’t one to one (ie, if I drag the gizmo 50 pixels to the right, the object moves 100 pixels to the right).
Does anyone know what’s going on here and how to fix it?