What's up with my transform gizmo here?

I updated my project recently to the latest version of Unity, and now the transform gizmo for when I select one of my prefabs is offset dramatically:

The child objects are set correctly though:

When I try to drag it around, I can move the prefab around, but the movement isn’t one to one (ie, if I drag the gizmo 50 pixels to the right, the object moves 100 pixels to the right).

Does anyone know what’s going on here and how to fix it?

I figured it out, the UI must have been reset, I didn’t realize there was a center and pivot button right above.

whoops!