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Question by Link2608 · Aug 10, 2018 at 06:01 AM · buttoncanvascursorui image

Is there any way to make the cursor appear just when this scene begins?

Based on scenes with canvas I made the pause and loss menu But when I "lose" and it takes me to the scene that says "Game Over" I need the cursor to appear, but it does not, because it continues as if it were in the game itself. Is there any way to make the cursor appear just when this scene begins? Thank you.

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avatar image NoDumbQuestion · Aug 10, 2018 at 06:44 AM 0
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https://docs.unity3d.com/ScriptReference/Cursor-visible.html

add the script any where in the scene.

When the scene load. the script will be called

avatar image Link2608 NoDumbQuestion · Aug 13, 2018 at 08:58 PM 0
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Thank you, but didn't worked! :/

     public void Resume ()
     {
         pause$$anonymous$$enuUI.SetActive(false);
         Time.timeScale = 1F;
         GameIsPaused = false;
         **Cursor.visible = false;**
     }
     void Pause ()
     {
         pause$$anonymous$$enuUI.SetActive(true);
         Time.timeScale = 0;
         GameIsPaused = true;
         **Cursor.visible = true;**
     }
     public void Load$$anonymous$$enu()

I'm trying to use that code, but just don't work... :/

avatar image NoDumbQuestion Link2608 · Aug 14, 2018 at 01:32 AM 0
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Note that in CursorLock$$anonymous$$ode.Locked mode, the cursor is invisible regardless of the value of this property.

Try change cursor lock mode to confined or none.

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