How to reset camera after respawn?

Working on a game based only on the Y axis, I can get the player to respawn but can’t get the camera to reset. This is my camera script and the respawn script:

Respawn:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class KillPlayer : MonoBehaviour {
    [SerializeField]Transform spawnPoint;


    void OnCollisionEnter2D(Collision2D col)
    {
        if (col.transform.CompareTag("Player"))
            col.transform.position = spawnPoint.position;
    }
}

Camera:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FollowCamera : MonoBehaviour{
    
    public Transform target;
    public float smoothSpeed = .3f;

    private Vector3 currentVelocity;

    void LateUpdate (){
        if (target.position.y > transform.position.y)
        {
            Vector3 newPos = new Vector3(transform.position.x, target.position.y, transform.position.z);
            transform.position = Vector3.SmoothDamp(transform.position, newPos, ref currentVelocity, smoothSpeed * Time.deltaTime);
        }

    }
}

any idea how I can implement a camera position resent upon death? I can’t figure it out for the life of me haha

Hi, simply get the Main Camera and change its position

     void OnCollisionEnter2D(Collision2D col)
     {
         if (col.transform.CompareTag("Player"))
             col.transform.position = spawnPoint.position;
             Camera.main.transform.position = new Vector3(spawnPoint.position.x, spawnPoint.position.y, -10);
     }