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Question by WaltherEvans95 · Aug 14, 2018 at 04:29 PM · instantiate prefabreference-other-object

Losing references with instantiate prefab

I've created a GameObject (renamed "Explosion") with three childs. Every child has a different Particle System (Smoke, Sphere and Ring) to create an explosion effect and I want auto-destroy the parent GameObject "Explosion" and all childs once all Particle Systems finished playing.

To do this I've created this script "ManagerExplosion"

 public ParticleSystem smoke;
 public ParticleSystem sphere;
 public ParticleSystem ring;

 // Use this for initialization
 void Start () {


     smoke = GetComponent<ParticleSystem>();
     sphere = GetComponent<ParticleSystem>();
     ring = GetComponent<ParticleSystem>();
 }
 
 // Update is called once per frame
 void Update () {

     if (!smoke.IsAlive() && !sphere.IsAlive() && !ring.IsAlive())
     {
         Destroy(gameObject);
     }


Using another script, I create the instance

 public GameObject explosion;

 void Start () {
     Instantiate(explosion);
 }



This is the GameObject "Explosion" and the script with the three Particle System that I've dragged

alt text

The issue is when I launch the game it Instantiate prefab correctly and all Particle Systems works but, as you can see, I lose all references Perticle Systems and the GameObject "Explosion" is not destroyed...

Obviously I get an error because there is not attached Particle System: MissingComponentException: There is no 'ParticleSystem' attached to the "Explosion(Clone)" game object, but a script is trying to access it.

alt text

So, what am I doing wrong?

bbbb.png (29.1 kB)
cccc.png (23.1 kB)
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avatar image RShields · Aug 15, 2018 at 04:33 AM 0
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Try attaching the objects to the spawner and passing them after Instantiate

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Answer by Bunny83 · Aug 15, 2018 at 07:50 AM

Remove your Start method and the 3 GetComponent lines in it. You overwrite your 3 variables with null here since there is no particle system on the GameObject where your script is attached to.

Also calling 3 times GetComponent in a row will always return the same value anyways. Since you linked your objects in the inspector you don't have to do anything with the variables

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avatar image WaltherEvans95 · Aug 15, 2018 at 08:26 AM 0
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It works! I'm stupid it was so simple. Thank you so much!

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