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Question by tsugie · Aug 14, 2018 at 08:59 PM · android buildpanel

Panel OnTrigger doesn't work in Android platform

Hi guys I have a problem with a Panel function.

I am trying to show panel when health reach 0.

When I tried run the game in Unity, the panel show up when my health reach 0, but when I run it on Android platform, the panel doesn't show up when my health reach 0.

So far, here is my code :

 public class popupover : MonoBehaviour {
 
     public GameObject panel;
 
     // Use this for initialization
     void Start () {
         panel.SetActive (false);
     }
 
     void OnTriggerEnter2D(Collider2D col)
     {
             if (GameControlScript.health == 0)
 
             {
                 panel.SetActive (true);
         }
     }
 }

How do I fix this? Thank you.

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