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Question by Astraeus · Aug 08, 2011 at 06:38 PM · collidermeshmeshcollider

Making two mesh colliders collide

First, I CAN'T use box colliders because I have multiple meshes that are used as the player and making custom box colliders for each would be a pain. But when I use a mesh collider for the player it doesn't even detect the environment mesh collider (w$$anonymous$$ch also can't be a box collider). In addition, with a box collider for the player it works most times but I've found that if I $$anonymous$$t a t$$anonymous$$n object that is part of the mesh in the center of the box it passes through so I can pretty effectively navigate withough touc$$anonymous$$ng anyt$$anonymous$$ng. So how can I make 2 mesh colliders actually collide.

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logty

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avatar image logty · Aug 08, 2011 at 07:06 PM 0
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I really don't think it is possible because it would take so much computing power that there really isn't the capability at the moment although I would love to be proved wrong! Hope this helps!

avatar image MrcDesign · Aug 08, 2011 at 07:08 PM 0
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I allways think everything is possible, but im not entirly sure if i know what you mean, is there a screenshot possible?

Edit: both custom meshes yes? Are they both showing the right texture? maybe one is flipped inside out, just guessing.

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Answer by cj_coimbra · Aug 08, 2011 at 08:04 PM

You need to mark the "Convex" checkbox to collide two mesh colliders. However, as already stated, mesh colliders are computational expensive.

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Answer by Benjames · May 13, 2015 at 04:34 AM

You could raycast along every edge of the mesh.

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