when i enter the trigger object it would play the cutscene but when i exit the trigger it will trigger again the cutscene even i’m not in the trigger area look like loop from coroutine
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class activateCutscene : MonoBehaviour
{
public GameObject Camera1;
public GameObject Camera2;
public GameObject Camera3;
public GameObject FO;
public GameObject FI;
public GameObject Player;
private bool scene = false;
// Use this for initialization
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player" && ! scene)
{
scene = true;
StartCoroutine(cutscenestart());
}
}
IEnumerator cutscenestart()
{
while (true)
{
yield return new WaitForSeconds(5);
Camera2.SetActive(true);
Camera1.SetActive(false);
FI.SetActive(false);
yield return new WaitForSeconds(10);
Camera3.SetActive(true);
Camera2.SetActive(false);
yield return new WaitForSeconds(4);
FO.SetActive(true);
yield return new WaitForSeconds(1);
Player.SetActive(true);
FI.SetActive(true);
FO.SetActive(false);
Camera3.SetActive(false);
yield return null;
}
}
}
i would like to trigger it once i already put “yield return null” but it’s the same. it’s from JimmyVegas Youtube Tutorial