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Question by unity_JVTjdUJooO4gMA · Aug 20, 2018 at 07:09 PM · raycastcolliderdetectionrayhit

I don't know why i can't detect by ray sth. tagged,

I am trying detect plane by ray but don't know why i can't

 RaycastHit hit;
 Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 if (Physics.Raycast (ray, out hit, 20)) 
     {
     Debug.Log (1);
 
     if (hit.collider.gameObject.name == "ciemnosc")
     Debug.Log (2);
                 
     if (hit.collider.gameObject.GetComponent<detect>() == true)
     Debug.Log (2);
 
     }

I never turn on Debug.Log (2), but always turn on Debug.Log(1)

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avatar image unity_JVTjdUJooO4gMA · Aug 20, 2018 at 07:23 PM 0
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Ok, so second option (with script "detect") works, but can I do it somehow with tag ?

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Answer by udunadmin · Feb 18, 2021 at 07:25 PM

Hi @unity_JVTjdUJooO4gMA I am a bit late, but I hope it will be helpful anyway.

1st condition should work ok with any object named "ciemnosc" that has a collider.

If you are trying to know if the object has a Detect component attached to it, the condition should be:

 if (hit.collider.gameObject.GetComponent<Detect>() != null)
     Debug.Log ("3");
 }

 



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