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Question by A_munim · Aug 21, 2018 at 08:00 AM · unityeditorbugs64bit32bit

When will latest Unity editor support 32 - bit DLL's (as of now 2018.2.4)

I was using the latest version of unity until I had this problem that unity can't find the 32 - bit DLL's, I was very annoyed by the error I do not remember what the syntax was exactly but it couldn't find the DLL and I was rushing through discord (N3K's Server) to get the answer and after checking everything that it was included and vice versa, I figured out that I need a 32 bit editor by reading somewhere. Then I started using unity 5 and I now have to deal with too many bugs. Playfab's latest SDK gives errors in the console and even after get out of play mode I get 'Assertion failed thread shouldn't be running anymore', one more error and a few by playfab WWW script even it throws server returned nothing error and what not.

When will unity support 32 bit DLL's

DLL : Opus .Net

Edit: Here are some of the errors

 Assertion failed on expression: 'NULL != m_Thread'
 UnityEngine.WWW:.ctor(String, Byte[], Dictionary`2)
 PlayFab.Internal.PlayFabWww:MakeApiCall(Object) (at Assets/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWWW.cs:108)
 PlayFab.Internal.PlayFabHttp:MakeApiCall(String, PlayFabRequestCommon, AuthType, Action`1, Action`1, Object, Dictionary`2, Boolean) (at Assets/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs:243)
 PlayFab.PlayFabServerAPI:RefreshGameServerInstanceHeartbeat(RefreshGameServerInstanceHeartbeatRequest, Action`1, Action`1, Object, Dictionary`2) (at Assets/PlayFabSdk/Server/PlayFabServerAPI.cs:782)
 ServerAgain:RefreshGameServerInstanceHeartbeat() (at Assets/Scripts/MultiPlayer/ServerAgain.cs:446)
 ServerAgain:Update() (at Assets/Scripts/MultiPlayer/ServerAgain.cs:78)
 
 Timeout was reached
 UnityEngine.Debug:LogError(Object)
 ServerAgain:Error(PlayFabError) (at Assets/Scripts/MultiPlayer/ServerAgain.cs:426)
 PlayFab.Internal.<MakeApiCall>c__AnonStorey3:<>m__1(String) (at Assets/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWWW.cs:189)
 PlayFab.Internal.<PostPlayFabApiCall>c__Iterator1:MoveNext() (at Assets/PlayFabSdk/Shared/Internal/PlayFabHttp/PlayFabWWW.cs:201)
 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 Assertion failed on expression: 'WAIT_OBJECT_0 == waitResult'
 UnityEngine.WWW:Finalize()
 
 Assertion failed on expression: '!m_Running && "Thread shouldn't be running anymore"'
 UnityEngine.WWW:Finalize()
 

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