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Question by gabosuelto · Aug 09, 2011 at 06:38 AM · cameraballrolling

Rolling ball camera?

hi, im trying to make a rolling ball game, the ball moves with respect to the axis of the world (xyz) I want the ball moves forward when the camera rotates

this is the ball script

var fuerza = 10;

function Update () {

 if (Input.GetKey("up"))
     rigidbody.AddForce(Vector3(0, 0, fuerza));

 if (Input.GetKey ("right"))
     rigidbody.AddForce(Vector3(fuerza, 0, 0));

 if (Input.GetKey ("down"))
     rigidbody.AddForce(-Vector3(0, 0, fuerza));

 if (Input.GetKey ("left"))
     rigidbody.AddForce(-Vector3(fuerza, 0, 0));

}

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Answer by BobbleHead · Aug 12, 2011 at 10:23 AM

I to have been playing with a rolling ball idea for some time, here's a vbery simple solution.

child an empty game objject to the ball, make sure its in the centre, then add this code:

function Update () {
    transform.eulerAngles = Vector3(0, 0, 0);
}

to the camera, and make the camera the child to empty game object.

Should work untill you find a more complex solution

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