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Question by Moonlads · Aug 23, 2018 at 03:56 PM · c#movementcharactercharactercontrollerturning

[C#]CharacterController Turning

Hello! I have a player with character controller and i set it to move forward all the time,now i want when player triggers somet$$anonymous$$ng to change the direction to right(i know how to do the trigger part i just dont know how to do the direction part). It's an endless runner game. Please help i can't find any good videos for character controller turning. Here is my code

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMotor : MonoBehaviour {
 
     private CharacterController controller;
     private float speed = 5.0f;
 
     // Use t$$anonymous$$s for initialization
     void Start () {
         controller = GetComponent<CharacterController>();
     }
     
     // Update is called once per frame
     void Update () {
         controller.Move(Vector3.forward * Time.deltaTime * speed);
     }
 }
 


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Answer by Casiell · Aug 23, 2018 at 04:16 PM

Vector3.forward

in

controller.Move(Vector3.forward Time.deltaTime speed);

line is the direction. Just change it to Vector3.right when you want and all will be good.

Example code:

 private Vector3 direction = Vector3.forward;
 
 void Update()
 {    
     if (Input.GetKeyDown("space"))
         direction = Vector3.right;
     
     controller.Move(direction * Time.deltaTime * speed); 
 }

T$$anonymous$$s changes the direction to right when user presses space bar

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Answer by Moonlads · Aug 23, 2018 at 04:32 PM

Thank you so much, if i earn loads of money of t$$anonymous$$s game (my fourth game) i'm giving you some. It worked thank you so much again.

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avatar image Moonlads · Aug 23, 2018 at 05:44 PM 0
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