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Question by Oyshoboy · Aug 24, 2018 at 09:44 PM · unity 5lightingshadowspost processingbloom

Why Inspector and Main camera are such different? No shadows as well :(

Hello! I'm using post-processing stack, and noticed big difference between inspector view and game window. Here is the example with "Bloom" parameter:

alt text

Anydoby knows why this happening? And one more, I don't have shadows, but I switched them in project settings, on light source and ground plane ( receive shadows ) . I thinkg it's error, cuz my processing bar ( in right bottom corner ) is looks like stucked: alt text

I'm using Unity 2018.1.3f1 ( can't update , because need this version )

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avatar image RagdollInc · Aug 25, 2018 at 04:26 AM 0
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Hello,

if you want the same effect in the inspector as in the game view you must have the light icon clicked(Which you do). And the landscape looking button to the right of the light button.

avatar image Oyshoboy RagdollInc · Aug 25, 2018 at 06:36 PM 0
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And how to switch lightning in Game View?

avatar image RagdollInc Oyshoboy · Aug 26, 2018 at 12:27 PM 0
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Lighting is by default on in game view. If your lights aren't working could you show a screenshot of the light and it's values?

avatar image DevsGoingViral · Sep 15, 2018 at 06:20 AM 0
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Click the picture icon next to the light icon in editor view?

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