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Question by icaroleles1 · Aug 26, 2018 at 01:33 PM · jumpagent

OffMeshLink lerping Jump

Hi everyone, I´m trying to set a lerp on a agent in the following situation: I already set a destination to the agent, it´s a spot in a plataform above the scenario. I´ve set auto traverse Off add the code above. I cannot control the lerp time no matter what I do. I think the agent got "confused" because off the set Destination code, however I´ve tried to reset path and resume it before de tranverse... the problem is: "No matter what I do i can´t make it lerp over a time a jump animation.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 public class BossJump : BaseBoss {
 
     private bool _traversingLink;
 
     private OffMeshLinkData _currLink;
     private float timeToReach = 6f;
     private float currentTime=0f;
     public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
     {
         base.OnStateEnter(animator, animatorStateInfo, layerIndex);
         agent.SetDestination(plataformSpot.transform.position);
         
         }
     public override void OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
     {
         if (agent.isOnOffMeshLink)
         {
             agent.ResetPath();
             if (currentTime < timeToReach)
             {
                 Debug.Log("In" + agent.isOnOffMeshLink);
                 agent.transform.position = Vector3.Lerp(_currLink.startPos, _currLink.endPos, currentTime / timeToReach);
                 currentTime += Time.deltaTime/1;
             }
             else
             {
                 Debug.Log("OUt" + agent.isOnOffMeshLink);
                 agent.CompleteOffMeshLink();
 
 
             }
             // animator.SetTrigger("PerformMagicAttack");
         }
         agent.isStopped = false;
 
 
 }
 }
 
 








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