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Question by craftercis · Aug 28, 2018 at 01:25 PM · mobilegyroscope360-degreesgyroshaking

Shaking screen using the gyroscope attitude

Hey,

I have an problem when I use Gyro attitude. When I move my telephone and then hold it still the screen is shaking for 3/4 seconds and then stop it.

How can I fix t$$anonymous$$s?

Code:

 if (Input.gyro.enabled)
         {
             transform.rotation = Quaternion.Euler(90.0f, 0.0f, 0.0f) * new Quaternion(Input.gyro.attitude.x, Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
         }

Video: Video of the problem The big shake is me and the little is my problem

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Answer by phxcs · Oct 14, 2019 at 11:35 AM

I'm having the same issue...

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avatar image phxcs · Oct 14, 2019 at 12:19 PM 0
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I just fixed this issue, this is my script attached to the camera:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GyroController : MonoBehaviour
 {
     GameObject camParent;
 
     // Start is called before the first frame update
     void Start()
     {
         camParent = new GameObject("CamParent");
         camParent.transform.position = this.transform.position;
         this.transform.parent = camParent.transform;
         Input.gyro.enabled = true;
     }
 
     // Update is called once per frame
     void Update()
     {
         camParent.transform.Rotate(0, -Input.gyro.rotationRateUnbiased.y, 0);
         this.transform.Rotate(-Input.gyro.rotationRateUnbiased.x, 0, 0);
     }
 }

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