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Question by jjxtra · Aug 28, 2018 at 10:26 PM · shadertreesbillboard

Unity tree billboard depth buffer

How do I get the internal tree billboard shader to write to the depth buffer? I've tried changing queue to geometry, setting ZWrite on and adding a shadow caster pass but it simply refuses to write to the depth buffer...? I know my internal shader is being used because I can change the fragment and it changes the tree billboards.

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