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Question by kyanberu · Aug 30, 2018 at 09:02 AM · collidermeshcolliderblendshapes

Mesh collider does not change in blend shape

$$anonymous$$. I am experimenting with a blend shape, but changing the blend shape does not change the size of the mesh collider. Does anyone know the means to change the size of the mesh collider when changing the blend shape? Thanks a lot guys

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Answer by kyanberu · Sep 03, 2018 at 09:16 AM

We have solved the problem.

We were able to update meshCollider by using SkinnedMeshRenderer.BakeMesh ().

     var render = GetComponent<SkinnedMeshRenderer>();
     render.SetBlendShapeWeight(0,100f);

     Mesh bakeMesh = new Mesh();
     skinnedMeshRenderer.BakeMesh(bakeMesh);

     var collider = GetComponent<MeshCollider>();
     collider.sharedMesh = bakeMesh;
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