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Question by filipszyszko1234567890 · Aug 30, 2018 at 09:46 PM · terraincolliderstrees

Removing colliders from terrain trees

How do you remove a tree collider from a terrain tree ? I am using an old code that detects the closest terrain tree and deletes the mesh of it if u click on it. At the end there are 2 lines to remove a collider from that tree, but that doesn't seem to work on newer versions of Unity. What is the solution to t$$anonymous$$s ? I've been looking for a long time and haven't found anyone solving t$$anonymous$$s problem. Maybe it's time to leave terrain trees and have trees as game objects ?

The 2 lines that removed the collider of the terrain tree on older versions:

             float[,] heights = terrain.GetHeights(0, 0, 0, 0);
             terrain.SetHeights(0, 0, heights);
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Answer by ZSP_NNY_DeNevar · May 06, 2019 at 08:16 AM

Hey @filipszyszko1234567890, I found a work around to that bit of code. Posted it on the original thread. Hope it helps.

https://forum.unity.com/threads/finally-removing-trees-and-the-colliders.110354/?fbclid=IwAR2LkJs7fTFzZ2MVMzdWR3RMJuLc4HtR0-_RrSFAvP6JokaZjnEgWuvh2aY

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Answer by belede · Mar 05, 2020 at 06:59 PM

ZSP_NNY_DeNevar reply gives a link to a solution that used to work but don't work anymore. I have found a solution that works with Unity 2019


 TerrainCollider terrainCollider = theTerrain.GetComponent<TerrainCollider>();
 terrainCollider.enabled = false;
 theTerrainData.SetTreeInstances(newTreesList.ToArray(), true);
 terrainCollider.enabled = true;
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