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Question by JeevanKumarG · Aug 31, 2018 at 10:15 AM · cameradirectioncoordinatesreal

Measuring XYZ coordinates in Unity vs in real life.

Hello,

I want my humanoid model in unity to move in the same way as I do in the real life. For example If I move my hand 50 cm to right in real then I want my model also to move hand 50cm inside unity. Basically I want to make sure the model moves exactly same distance and direction as I move in real life.

Is there a way to measure the distance and direction in unity as per real life movement?

Your help would be appreciated.

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avatar image eses · Aug 31, 2018 at 10:53 AM 0
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Hi @Jeevan$$anonymous$$umarG - This seems to be somehow related to mocap - You seem to have another question about using $$anonymous$$inect, but in this question you don't mention any of this...

So maybe add proper tags and information to your question body so readers can know what this is about.

avatar image JVene · Aug 31, 2018 at 11:10 AM 0
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Unity's unit of measure by default is the meter, so 50 cm is 0.5 exactly.

avatar image JeevanKumarG JVene · Oct 08, 2018 at 05:47 AM 0
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Thank you very much..

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Answer by TheSartremaster · Aug 31, 2018 at 11:21 AM

I think you want this tutorial here: https://unity3d.com/de/learn/tutorials/projects/creating-believable-visuals/where-start?playlist=50020

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