Hi, I was hoping that I could put shaders on Tilemaps for various effects. Such as making an ocean tile wobble a little (with UV distortions?) or get lava to bloom, perhaps even to see if it’s possible to stretch out and loop a single big ground texture over several squares of a tilemap object to make the looping texture more seamless and simple to deal with.
But I’ve struggled with something as basic as getting a sprites-default kind of shader to work. It’s mostly since I’m unsure what to do and have a hard time to find help online.
However I finally got something that looks like it’s working fine, with normal sprites. But applying this to a tilemap makes my Editor crash, or turn the tilemap invisible. Perhaps a bit optimistic, does anyone have any advice what I could do or look for help for desired results? What is the bare minimum needed to make tilemaps simply display correctly with Shader Graphs?