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Question by JoaoVRodrigues · Sep 04, 2018 at 05:06 PM · c#variable

Variable value doesn't change

What I'm trying to do is add +1 to a variable whenever an object (red cube) becomes invisible. alt text

The problem is that the variable gets +1 only once.

No error message displayed. What's wrong with my code?

alt text

CODE: https://pastebin.com/5hasPzwk

www.png (26.8 kB)
sss.png (96.4 kB)
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avatar image TreyH · Sep 04, 2018 at 05:28 PM 0
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Unless you overwrote Debug.Log, those rows should just read 1 in your described situation. Is the screenshot from a different OnBecameInvisible function?

avatar image JoaoVRodrigues TreyH · Sep 04, 2018 at 06:26 PM 0
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Here's the code: https://pastebin.com/5hasPzwk

avatar image TreyH JoaoVRodrigues · Sep 04, 2018 at 06:51 PM 0
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So, that value will only ever be 1, as those values are local to that instance of your CubeScript.


If your goal is to keep a score based on how many objects become invisible, then you'll need to keep that value across all instances. The simplest way to do that right now would be to make your value static.

 private static int         x;


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avatar image misher · Sep 05, 2018 at 01:33 PM 1
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I guess your newly instantiated cubes leave camera frustum and Debug.log only once (each) the same value, of course, as they all instantiated with x = 0. $$anonymous$$aking x public static can help you.

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Answer by bpaynom · Sep 05, 2018 at 01:47 PM

You can make variable int x; static. This way, everytime you instantiate a new CubeScript it'll get your desired x value. Also, as @myzzie mentioned , you are resetting the value to 0 on Start()

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Answer by myzzie · Sep 05, 2018 at 01:37 PM

You are setting the value to 0 in Start() every time you instantiate a new instance.

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Answer by Chetzy · Sep 04, 2018 at 05:30 PM

Try to do this:

 void OnBecameInvisible() {
      x = x+1;
      Debug.Log(x);
  }






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avatar image myzzie · Sep 04, 2018 at 05:36 PM 0
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x++; x += 1; x = x+1; is the same thing.

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Answer by UnityCoach · Sep 04, 2018 at 05:47 PM

OnBecameInvisible is a message sent to the game object bearing the Renderer leaving the Camera's frustum.

It needs a Renderer, the Renderer needs to leave the Camera's frustum.

So, if your object leaves and re-enters the camera's frustum, it should add 1 to the variable every time it leaves it. Did you mean to have more than one object with only one variable?

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avatar image JoaoVRodrigues · Sep 04, 2018 at 11:07 PM 0
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That's what I want, add 1 to the variable every time the object leaves it. At the moment, when the object leaves and re-enters the camera's frustum the variable value doesn't change. Here's my code: https://pastebin.com/5hasPzwk

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