Hi,
I am struggling with custom shader, especialy tags and blend modes.
I have built a shader with x-ray feature so rendering can be cut off at the certain height in world space.
The example that I was using to create that used tags Transparent, which does not support shadows.
What tags and blend modes I need to use in order to get x-ray feature, where rendering can be cutout at certain height, double sided mesh rendering, shadows and lighting?
How many passes I should use to achieve that?