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Question by nazmulcsharp · Sep 07, 2018 at 05:46 PM · unity 2dmousetouch controlstouchscreen

How to convert mouse input to mobile touch in unity

I am new to game development. I am try to make something like rise up. I tried to change the flowing code to make workable for mobile touchscreen unfortunately failed. can you help me how can I make flowing code for mobile?

 private Vector2 mousePos;
 private Rigidbody2D rb;
 
 private Vector2 offsetClicked;
 private Vector2 offsetReleased;
 
 private void Start () {
     rb = GetComponent<Rigidbody2D> ();
     offsetReleased = transform.position;
 }
 
 private void FixedUpdate () {
     mousePos = Camera.main.ScreenToWorldPoint (Input.mousePosition);
 
     if (Input.GetMouseButton (0)) {
         Vector2 newPos = new Vector2 (
             Mathf.Clamp(mousePos.x + offsetClicked.x, GameManager.gm.cameraEdges.w + 0.32f, GameManager.gm.cameraEdges.y - 0.32f),
             mousePos.y + offsetClicked.y
         );
 
         rb.MovePosition (newPos);
         offsetReleased = newPos - (Vector2) Camera.main.transform.position;
     } //Clicked
     else {
         Vector2 newPos = new Vector2 (
             Mathf.Clamp (Camera.main.transform.position.x + offsetReleased.x, GameManager.gm.cameraEdges.w + 0.32f, GameManager.gm.cameraEdges.y - 0.32f),
             Camera.main.transform.position.y + offsetReleased.y
         );
 
         rb.MovePosition (newPos);
         offsetClicked = newPos - mousePos;
     } //Released
 }


Above code working for mouse. Thanks you

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Answer by MSavioti · Sep 07, 2018 at 06:14 PM

The Unity has its own touch library:

https://docs.unity3d.com/ScriptReference/Touch.html

As far as I know, you're going have to change all your script manually. I'm yet to do this in a quiz game for android, thanks to my laziness.

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avatar image nazmulcsharp · Sep 08, 2018 at 05:14 AM 0
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would help me please to change all script. I am spend almost 2 days but failed to mange this things

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