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Question by sureshshekar98 · Sep 08, 2018 at 01:22 PM · collisionboxcollider

My enemy collider does not disappear after the death of enemy model?

I created a small zombie game in which i shoot the zombies and they die with their animation, however i made the zombie models a child of a collider which has the scripts of dying attacking etc. now the problem is when the enemy dies the animations makes it go underground and disappear, but the collider stays in game which does not let me pass through it. How can i solve this issue? Here is the code though @Bunny83 @Eric5h5 @clunk47

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 
 public class HotZombieScript : MonoBehaviour
 {
 
     public int EnemyHealth = 10;
     public GameObject HotZombie;
 
 
     void DeductPoints(int DamageAmount)
     {
         EnemyHealth -= DamageAmount;
     }
 
     void Update()
     {
         if (EnemyHealth <= 0)
         {
             this.GetComponent<ZombieEnemy>().enabled = false;
             HotZombie.GetComponent<Animation>().Play("fallingback");
            // Destroy(gameObject);
         }
     }
     IEnumerator CoroutineEndHotZombie()
     {
         Destroy(HotZombie);
         yield return new WaitForSeconds(5);
     }
     void EndHotZombie()
     {
         StartCoroutine(CoroutineEndHotZombie());
         Destroy(gameObject);
     }
 }
 
 ![alt text][1]


[1]: /storage/temp/124189-whatsapp-image-2018-09-08-at-64822-pm.jpeg

whatsapp-image-2018-09-08-at-63726-pm.jpeg (47.8 kB)
whatsapp-image-2018-09-08-at-64822-pm.jpeg (105.1 kB)
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