2.In my soccer scene, there are a total of 8 softbodies (4 in each of the goals, for different parts of the net) with something like 400 vertices alltogether.
When I start the game, the framerate drops to something like 1 or 2 fps for a couple of seconds, during which times the softbodies are dropping to their idle positions. I think that’s because after that time the rigidbodies go to sleep, and are deactivated for the time being, which restores the framerate to about 500 fps. This happens only when I put my laptop in power-saving mode, which essentially disables any and all GPU computing.
Are softbodies really this CPU-intensive? If so, how do I work around this? after all, only 1 or 2 of the softbodies will active at later times, and that doesn’t seem to cause any problems. I’m guessing that if there’s any way to mark the rigidbodies as sleeping on start-up, the problem can be solved