How do I create a softbody that's relaxed by default?

2.In my soccer scene, there are a total of 8 softbodies (4 in each of the goals, for different parts of the net) with something like 400 vertices alltogether.

When I start the game, the framerate drops to something like 1 or 2 fps for a couple of seconds, during which times the softbodies are dropping to their idle positions. I think that’s because after that time the rigidbodies go to sleep, and are deactivated for the time being, which restores the framerate to about 500 fps. This happens only when I put my laptop in power-saving mode, which essentially disables any and all GPU computing.

Are softbodies really this CPU-intensive? If so, how do I work around this? after all, only 1 or 2 of the softbodies will active at later times, and that doesn’t seem to cause any problems. I’m guessing that if there’s any way to mark the rigidbodies as sleeping on start-up, the problem can be solved

This -MIGHT- solve your problem:

http://www.unifycommunity.com/wiki/index.php?title=TransformSaver

I have not tested it in your situation, but basically if you deliver the object transforms in their sleep positions, the engine should not hog cpu cycles.

Alternatively, you can access the project’s physics manager and tweak the sleep times and such to make physics less cpu-intensive.